Xenonauts

metatherat

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20 December 2022
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In rat-gaming news, I have been playing Xenonauts for the first time, and, well, it is a good modern(ish) reimagining of the original XCOM: UFO Defense/UFO Enemy Unknown, which I used to play a ton on my Amiga way back when. The problem is that that's pretty much all it is, as a reimagining it is extremely formulaic, to a point where it feels like I am just playing U:EU once again. Both the strategy layer and the tactical layer are exactly those of XCOM/U:EU. They even call the planet view "Geoscape", eesh. The construction of base facilities, the way you intercept the UFOs and then send the ground troops to recover them via squad tactics, the way TUs work, psionics, vehicles, grenades, researching alien artifacts, manufacturing equipment, it's all pretty much exactly the same.

There are some minor differences. You are now able to send multiple interceptors to intercept the same UFO and the interception has you plotting the attack vectors of the interceptors, Infinite Space style. The aliens are a little different... but not too much, the first two alien types I have encountered are pretty much just "Sectoids with the serial number filed off" and "Snakemen - new flavor!! now, with LEGS!!". Also the tactical missions now have local defense forces in addition to unarmed civilians, who try to fight the aliens alongside you (poorly). There is now a combat shield you can give to your troopers, to be used alongside a weapon that you wield with one hand. And... there are other differences too, but they are honestly all so minor that I struggle to find anything worth mentioning.

Eh. I really wish they'd had the confidence to deviate from the original formula more. I understand that this was a project intended to cater to the diehard fans of good ol' XCOM, but the thing is all of us diehard fans of the original game all have already played XCOM a lot. And the sequels. And the sequels of the sequels. Maybe there will be more differences at lest in terms of available equipment and alien types as the alien invasion progresses? But I am not really holding my breath. The game seems determined to play things extremely, suffocatingly safe when it comes to recreating the original experience. I am seriously considering just quitting and getting my isometric turn-based squad tactics fix from a different game, just because I am still so XCOM'd out, even after all these years.

Also figuring out lines of sight/fire is just as hard at times as it used to be in XCOM, and figuring out which squares are traversable is sometimes moreso. The LoS are not as weird to understand as they were in the 2010s' XCOM: Enemy Unknown and XCOM2, in which they were at times so outright mystifying that I couldn't really get into either game. At least in Xenonauts I have not yet been left entirely scratching my head at why someone couldn't make a shot that seemed easily possible, or conversely wondering how the hell someone was able to make some magic shot that apparently ignored all laws of physics. But figuring LoS out is still an annoyance.

I guess I'll keep playing Xenonauts on and off, when I feel like it, to do a ground mission or two. But it isn't really keeping my interest, after 5 games of XCOM the formula feels well and truly played out.

If anyone wants to recreate XCOM again, they should make it so that you play as rats! I am sure everyone would love that, if there is one thing that the XCOM franchise has done wrong it's the lack of rats, as I am sure we all entirely super agree nodnod :3 👽 🔫 🐀
 
If anyone wants to recreate XCOM again, they should make it so that you play as rats! I am sure everyone would love that, if there is one thing that the XCOM franchise has done wrong it's the lack of rats, as I am sure we all entirely super agree nodnod :3 👽 🔫 🐀
I would rather play as skunks! Is there an option to play as skunks? I would LOVE to play as a skunk! 🦨✨

:3
 
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I would rather play as skunks! Is there an option to play as skunks? I would LOVE to play as a skunk! 🦨✨
Nope. Or, well, I haven't looked up the game progression, but I doubt that any skunks will be recruitable :(

So far it's only hoomans and ground vehicles in the squad tactics portion of the game :O
But you are right, the skunks would be a definite improvement nodnod
 
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I heard Xenonauts and got here, from my deepest, darkest sett, as fast as I could.

It very much feels like classic XCOM, with plenty of quality of life pumped into it, along with those nice extra bits, like the ballistic shield and such.

I will be honest, I will find it very difficult to go back to classic XCOM now. Between being able to set up the initial positions of your soldiers in the aircraft, to being able to save equipment presets, to being able to see precisely how many time units a particular move will cost, it's just much more user friendly. That's not a slight on the original XCOM, that is a Classic with a capital C which wrote the book on tactical games, but Xenonauts is a nice spiritual successor.

The air combat is much nicer, I like there's strategy to it, timing maneuvers and positioning each aircraft just right to damage UFOs while not being downed also, it has been satisfying being able to resolve an interception, which wasn't in my favour, and coming out on top, with a fresh new wreck ready to pick apart.

I do seriously think the enemy selection could have been better. Like you said, not only do they not deviate much from the classic sectoids and lizardmen and such, but they don't deviate much from each other either, in terms of looks. I do like the alien race of androids though, they are bloody tough to deal with too, so missions involving them are always tense. The real crime is it doesn't feel like there's such a varied roster as there could have been. With the likes of XCOM, old and new, there felt like there really was a wide variety of foes to deal with, which helps keep things going.

That being said, I really love how Xenonauts just keeps scratching the itch for a little tactical gameplay. Nothing feels more satisfying than pinning an alien down with machinegun fire, closing the gap with some smoke, dispatching the nearby foe with a shotgun blast, and then zapping the other with my guy wielding a baton and shield.

XCOM and Xenonauts always seem to scratch the itch I get. I usually keep alternating between XCOM 2 and Xenonauts. There is Xenonauts 2, I hear, I need to look into that.


I would rather play as skunks! Is there an option to play as skunks? I would LOVE to play as a skunk! 🦨✨

:3
Sounds like someone needs one of the furry mods for XCOM 2 :3
 
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I heard Xenonauts and got here, from my deepest, darkest sett, as fast as I could.
Hayy, heyy, hii! It is youu!
uses 3 TUs to point rat-finger extra-dramatically
XCOM and Xenonauts always seem to scratch the itch I get. I usually keep alternating between XCOM 2 and Xenonauts.
I am glad you enjoy it :3

I am starting to get into Xenonauts a bit more, too. I already liked the Infinite Space-style interception combat, but now it looks like your different kinds of interceptors might have more variety than I expected, I am curious to see how they will synergize. It seems there might be more variety there than I initially assumed. The same is true of the tactical missions, it feels like the complexity is increasing as new equipment becomes available :3

I still kinda feel like I am probably just XCOM'd out, though. It's not Xenonauts' fault, I just am feeling the urge to experience something new while getting my squad tactics fix. I am thinking of trying Phantom Doctrine, which I have in my GOG library but haven't ever played yet :3
 
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I still kinda feel like I am probably just XCOM'd out, though. It's not Xenonauts' fault, I just am feeling the urge to experience something new while getting my squad tactics fix. I am thinking of trying Phantom Doctrine, which I have in my GOG library but haven't ever played yet :3
That's fair enough. Too much of a good thing can easily put your off for a while. Xenonauts holds a place in my heart since it first appeared when the latest XCOM game was that dull title The Bureau.

I have dabbled with Phantom Doctrine, it's such a change of pace, with a greater focus on being stealthy, given it's all about intelligence and such. There's much less combat, if things go to plan at least, which is nice, it's more about having your little team have the right gear and applying the right skills to the right tasks.
 
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